Best approach for oldschool 2D zelda-like game [closed]

For learning purposes, I would like to code a simple 2D game inspired by Zelda series on the nes/gb. is a nice example.

The player could move on a scrollable view, and when hits defined map limits, like a house door, dungeon, or new zone, load a new specific map.

What would be the best and simplest way to achieve this, specifically for Android devices ? Could you point me to some useful resources, snippets, books.

I've read some begginers stuff about OpenGL ES, but it sounds way too much for what i am willing to do : 2D ; however, im not sure i can handle anything that is bigger than a phone screen with Canvas..


Asked by: Charlie782 | Posted: 20-01-2022

Answer 1

You'll want to dig into such topics as:

  • AI/pathfinding
  • Sound
  • Game Loop
  • Animation
  • Game/World timers
  • Saving/persisting state
  • State machines

Answered by: Dainton232 | Posted: 21-02-2022

Answer 2

Read some stuff on Tiling in OpenGL. Actually pick one of the many tutorials on the web.

Answered by: Thomas414 | Posted: 21-02-2022

Similar questions

Still can't find your answer? Check out these communities...

Android Google Support | Android Community | Android Community (Facebook) | Android